Junior UI/UX designer
About 0–2 years, including first jobs, internships, bootcamps and self-taught
- Design process and research
- Understands the problem before designing, gathers some input from users or others (even informal feedback from classmates, friends or tutors), and improves the design based on what they learn. Course, personal and volunteer projects count fully.
- Strong: Explains the reasoning behind a complete project from problem to final design, shows how feedback or simple testing changed it, and reflects honestly on what they would do differently.
- Interaction and visual design reasoning
- Explains layout, hierarchy, typography, colour and spacing choices in terms of what users need to see and do. Shows awareness of basic accessibility such as contrast, text size and touch targets.
- Strong: Clearly explains why each main element is where it is, considers simple states such as errors or empty screens, and applies accessibility basics without being prompted.
- Systems and handoff
- Uses components and consistent styles, keeps files organised, and prepares designs so a developer could build them. Experience with real developers is welcome but not required at this level.
- Strong: Builds with reusable components, keeps styles consistent across screens, and prepares clear notes on states and behaviour; asks good questions about what is possible to build.
- Ownership and collaboration
- Takes responsibility for their own work, responds well to feedback, communicates clearly, and keeps learning. Teamwork in a course, volunteer group or job all count.
- Strong: Seeks feedback actively, explains clearly what they changed and why, communicates well in writing and speech, and shows a steady habit of learning.