Hire UI/UX designers who already passed an interview.

UI/UX designers decide how your product works and looks: they research the problem, design flows and interfaces, and hand off work engineers can build. Every designer on InstaTalent took a 25-minute spoken interview pitched at their level, including a walkthrough of their own work, and a person on our team reviewed it before the profile went live.

  • 25-minute spoken interview
  • Pre-vetted: AI-interviewed, human-reviewed
  • Salary and availability up front
  • Pay only when a candidate says yes

When to hire a UI/UX designer

  • Engineers are designing screens themselves, or users get lost in your product.
  • You are launching a new product or redesign and need flows, prototypes and a visual direction.
  • Your interface has grown inconsistent and needs a design system.

Skills you’ll find

FigmaUser researchWireframingPrototypingInteraction designVisual designDesign systemsUsability testingAccessibility

What every profile shows

  • Interview result by skill
  • Level and experience
  • Skills and headline
  • Estimated English level (CEFR)
  • Salary range (USD / month)
  • Availability and notice
  • Time zone and work arrangement

Names show as first name and initial. Contact details, CV and the interview recording are shared once the candidate accepts your introduction.

{The interview}

How we interview UI/UX designers

A 25-minute spoken interview with our AI interviewer, pitched at the level the candidate chose. Questions are drawn at random for each interview and followed up with questions about the candidate’s own work, so answers can’t be rehearsed. Each skill is scored against written anchors for that level, and a person on our team reviews the interview before the profile goes live.

  • 40%

    Experience and behaviour

  • 40%

    Design and portfolio walkthrough

  • 20%

    Spoken English (CEFR estimate)

What we assess, by level

The same four skills at every level, with the bar set for that level. These are the standards our interviewer scores against and what a strong answer looks like.

Junior UI/UX designer

About 0–2 years, including first jobs, internships, bootcamps and self-taught

Design process and research
Understands the problem before designing, gathers some input from users or others (even informal feedback from classmates, friends or tutors), and improves the design based on what they learn. Course, personal and volunteer projects count fully.
Strong: Explains the reasoning behind a complete project from problem to final design, shows how feedback or simple testing changed it, and reflects honestly on what they would do differently.
Interaction and visual design reasoning
Explains layout, hierarchy, typography, colour and spacing choices in terms of what users need to see and do. Shows awareness of basic accessibility such as contrast, text size and touch targets.
Strong: Clearly explains why each main element is where it is, considers simple states such as errors or empty screens, and applies accessibility basics without being prompted.
Systems and handoff
Uses components and consistent styles, keeps files organised, and prepares designs so a developer could build them. Experience with real developers is welcome but not required at this level.
Strong: Builds with reusable components, keeps styles consistent across screens, and prepares clear notes on states and behaviour; asks good questions about what is possible to build.
Ownership and collaboration
Takes responsibility for their own work, responds well to feedback, communicates clearly, and keeps learning. Teamwork in a course, volunteer group or job all count.
Strong: Seeks feedback actively, explains clearly what they changed and why, communicates well in writing and speech, and shows a steady habit of learning.

Mid-level UI/UX designer

About 2–5 years of professional work

Design process and research
Frames the problem, learns from users and data in real product work, and iterates toward a solution.
Strong: Frames problems sharply, chooses research or testing methods deliberately for the situation, and shows how evidence changed the design and the outcome.
Interaction and visual design reasoning
Explains layout, hierarchy, interaction and visual choices in terms of users and goals, including states, responsive behaviour and accessibility.
Strong: Articulates trade-offs precisely, designs edge cases and states, applies accessibility by default, and ties choices to outcomes.
Systems and handoff
Works within and contributes to design systems, and hands off work developers can build accurately.
Strong: Contributes to or evolves a design system, anticipates implementation constraints, and works closely with engineering through build and design QA.
Ownership and collaboration
Takes responsibility for outcomes and works well with product, engineering and stakeholders, including remotely.
Strong: Drives outcomes beyond their deliverables, resolves disagreements with evidence, and checks impact after launch.

Senior UI/UX designer

5+ years, including leading work or mentoring others

Design process and research
Leads design for a product area: frames the right problems, plans research, prioritises where design effort goes, and connects evidence to product direction.
Strong: Sets design strategy for a product area, plans research that answers the right business and user questions, and shows how evidence changed the product direction and outcomes.
Interaction and visual design reasoning
Makes and defends high-quality interaction and visual decisions on complex products, raises the quality bar for others, and builds accessibility into how the team works.
Strong: Handles complex trade-offs with precision, sets quality and accessibility standards for the team, and ties design decisions to measured outcomes.
Systems and handoff
Owns or shapes design systems and the way design and engineering work together, so what ships matches intent.
Strong: Owns a design system's direction, governance and adoption, and sets up design and engineering collaboration that consistently ships high-quality work.
Ownership and collaboration
Influences product and engineering, mentors and critiques other designers, measures outcomes, and collaborates well remotely and across time zones.
Strong: Shapes roadmaps with evidence, grows other designers, resolves disagreements across functions, and measures and reports impact reliably.

How hiring works

  1. 01

    Browse interviewed talent

    Filter by role, level, interview result, English level, budget, availability and time zone.

  2. 02

    Read the evidence

    See how each candidate did in the interview, their strengths and what to explore next.

  3. 03

    Ask for an introduction

    Share the role and salary range. Candidates answer within 72 hours; a decline costs you nothing.

  4. 04

    Talk directly

    Once they accept: name, contact details, CV and the full interview recording and transcript.

Questions, answered

The interview includes a walkthrough of the designer’s own work, with follow-up questions about the problem, the research, the options they rejected and how the design was built. It covers design process, interaction and visual reasoning, design systems and hand-off, and collaboration.

Profiles show the interview results and the candidate’s skills and experience. Once the candidate accepts your introduction you get their contact details, CV and the full interview recording, including their walkthrough.

The role covers product designers who do both UX and UI. Research is assessed in every interview, so you can see how much of it each designer has done in real product work.

Each candidate takes a 25-minute spoken interview with our AI interviewer, pitched at their role and level. Questions are drawn at random and followed up with questions about their own work, so answers can’t be rehearsed. A person on our team then reviews every interview before the profile goes live. You see bands and evidence, never a ranking by an AI score alone.

The Free plan includes one introduction a month; paid plans include more. An introduction only counts when the candidate accepts it, and there are no placement fees when you hire.

Yes. Every profile shows the candidate’s time zone and how they want to work (remote, hybrid, on-site or open to relocating), and you can filter by both.

You do. The AI gathers evidence and our team checks quality, but every hiring decision is made by people at your company.

Other roles

Meet UI/UX designers with the interview already done.

Join the waitlist